[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$fW3A3V9YoOfUYzfiJLT22AXzWkGg_HwDeJ0_mBV5Igqk":3},{"critChance":4,"critDamage":5,"damageIncrease":4,"healIncrease":4,"shieldIncrease":4,"damageFactor":6,"totalHeal":4,"totalHealSelf":4,"totalHealFriendlyLegions":4,"totalShield":4,"dps":7,"hps":4,"sps":4,"totalCostCoin":4,"totalCostAmber":4,"damages":8,"heals":22,"shields":23,"selfBuff":24,"targetDebuff":25},0,150,122.616,12.2616,[9],{"name":10,"damageFactor":6,"composition":11,"tooltip":20,"damageFactorBase":6,"damageFactorCrit":21},"Infection",[12,16],{"name":13,"value":14,"percentage":15},"Base",34.06,false,{"name":17,"value":18,"percentage":19},"Proc probability/sec",0.12,true,"Formula: (value*3) * (1 - Math.pow(1 - probability, attackers)) * cycleDuration\nNote 1: Damage should be slightly lower because it may happen that the DoT is reapplied.\nNote 2: No, it cannot proc multiple time per seconds. (Tested by @Tshaw on the official discord)\nNote 3: Infection work under Freezing Ring effect.",183.924,[],[],[],[]]