[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$fdLLySyZbYRrqAMTt8X9DV3Q0gKWci5A3XE5YJBYDcMM":3},{"critChance":4,"critDamage":5,"damageIncrease":6,"healIncrease":7,"shieldIncrease":7,"damageFactor":8,"totalHeal":7,"totalHealSelf":7,"totalHealFriendlyLegions":7,"totalShield":7,"dps":9,"hps":7,"sps":7,"totalCostCoin":10,"totalCostAmber":11,"damages":12,"heals":46,"shields":47,"selfBuff":48,"targetDebuff":54},15.72,181.44,9.693999999999999,0,375.96965398434116,37.596965398434115,17280,3,[13,31],{"name":14,"damageFactor":15,"composition":16,"tooltip":28,"damageFactorBase":29,"damageFactorCrit":30},"Infection",170.8024310833965,[17,21,25],{"name":18,"value":19,"percentage":20},"Base",34.06,false,{"name":22,"value":23,"percentage":24},"Intense Infection (+damage)",0.1257600000000001,true,{"name":26,"value":27,"percentage":24},"Proc probability/sec",0.12,"Formula: (value*3) * (1 - Math.pow(1 - probability, attackers)) * cycleDuration\nNote 1: Damage should be slightly lower because it may happen that the DoT is reapplied.\nNote 2: No, it cannot proc multiple time per seconds. (Tested by @Tshaw on the official discord)\nNote 3: Infection work under Freezing Ring effect.",151.41741624023044,274.73176002627406,{"name":32,"damageFactor":33,"nonCrit":24,"includedDamage":34,"composition":43,"tooltip":45},"Counterstrike",91.7,[35],{"name":36,"damageFactor":37,"composition":38,"damageFactorBase":41,"damageFactorCrit":42},"Advanced Counterstrike",113.46722290094466,[39],{"name":18,"value":40,"percentage":20},18.34,100.589398,182.50940373120002,[44],{"name":18,"value":40,"percentage":20},"Formula: Base / 2 (proc chance) * cycleDuration * attackers\nCounterattack damage type: Crit and War Pet Damage Increase aren't applied on it\nNote: Counterstrike and Advanced Counterstrike work under Freezing Ring effect.",[],[],[49],{"name":50,"value":51,"skillSource":50,"duration":52,"effect":53},"Intense Counterstrike",-7.859999999999999,5,"War Pet Skill damage taken",[]]